Computer Graphics
People
Description
The course starts with an introduction to basics concepts such as color, image, and camera. Next, students learn the raytracing technique, a fundamental method for simulating light. While getting familiar with the theory, the students gradually develop a raytracer that handles complex light effects, textures, and animations. The course also introduces rasterization, an alternative approach used for real-time applications. After learning concepts, students implement a simple rendering engine with techniques such as normal mapping and shadow maps. The course ends with an introduction to physics-based simulation and integrating cloth simulation into the rendering.
Objectives
This course introduces students to computer graphics, techniques for rendering, simulating, and animating virtual environments. The methods are essential for applications ranging from game and movie productions to scientific visualization and computer vision tasks.
Teaching mode
In presence
Learning methods
The course is a series of lectures interleaved with interactive classes during which assignments and theoretical exercises are discussed. The assignments consist of practical tasks where students implement computer graphics techniques presented during lectures.
Examination information
The final grade is a result of the grades from the assignments and the final exam.
Bibliography
- Akenine-Möller, Tomas, Haines, Eric, Hoffman, Naty, Pesce, Angelo, Iwanicki, Michael, Hillaire, Sébastien. Real-time Rendering. A K Peters/CRC Press, 2018.
- Marschner, Steve, Shirley, Peter. Fundamentals of computer graphics. Fourth edition. Boca Raton: CRC Press, Taylor & Francis Group, 2016.
Education
- Bachelor of Science in Informatics, Lecture, Elective, 3rd year