Cinema and Audiovisual Futures
People
Description
For the last 120 years, cinema has held a dominant position as a creative and entertainment medium, a cultural institution, and an audiovisual language for understanding ourselves and our world. How will cinema’s significance evolve in the years to come? This course explores various contemporary phenomena that are shaping what we know as cinema. Such phenomena include: social media and personal digital technologies; expanded sites of cinema including museums, galleries and urban spaces; streaming media and gaming platforms; the video essay and videographic criticism; VR / AR and AI. How does the traditional experience of cinematic spectacle on a big screen influence - and become influenced by - new forms of interactive, performative, cybernetic, personalized, essayistic and networked media, that have moved from the fringes into the mainstream of mediated life and entertainment? How will film curation and exhibition evolve in the future, considering the growing influence of streaming and online platforms on the cinematic landscape? And finally, how will new developments change our understanding of cinema and its role in our lives?
Objectives
The purpose of this course is to provide students with a comprehensive survey of various contemporary forces that are shaping the future of cinema, as found in technology, industry, culture and art.
Teaching mode
In presence
Learning methods
This course will present a range of contemporary film, video and digital media to explore how they engage technological innovations that enable new creative possibilities, expose shifting dynamics in creative institutions and industries, and respond to environmental topics and social issues that may define the future. Key theoretical approaches to new cinematic and post-cinematic forms will also be presented. The course involves weekly screenings, discussions of readings, and a final analytical essay.
Examination information
Students undertake a research essay or research-creation project directly pertaining to the theoretical and creative work discussed in this class. A video essay is one example of a research-creation project; other creative outcomes are possible and can be discussed with the professor.
Education
- Master in Storia e teoria dell’arte e dell’architettura (90 + 30 ECTS), Lecture, Elective course, Elective, 1st year
- Master in Storia e teoria dell’arte e dell’architettura (90 + 30 ECTS), Lecture, Elective course, Elective, 2nd year
- Master of Arts in Italian Language, Literature and Culture, Lecture, Cinema and Audiovisual Futures, Elective, 2nd year
- Master of Science in Communication and Economics in Corporate Communication, Lecture, Thematic Area: Crossmedia, Transmedia and Multimodal Communication, Elective, 2nd year
- Master of Science in Communication and Economics in Corporate Communication, Lecture, Thematic Area: Cinema and Audiovisual Futures, Elective, 2nd year
- Master of Science in Communication and Economics in Marketing and Transformative Economy, Lecture, Thematic Area: Crossmedia, Transmedia and Multimodal Communication, Elective, 2nd year
- Master of Science in Communication and Economics in Marketing and Transformative Economy, Lecture, Thematic Area: Cinema and Audiovisual Futures, Elective, 2nd year
- Master of Science in Communication in Media Management, Lecture, Thematic Area: Crossmedia, Transmedia and Multimodal Communication, Elective, 2nd year
- Master of Science in Communication in Media Management, Lecture, Thematic Area: Cinema and Audiovisual Futures, Elective, 2nd year