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Learning Java by a Card Game: A Case Study

Informazioni aggiuntive

Autori
Derin O.
Tipo
Contributo in atti di conferenza
Anno
2007
Lingua
Inglese
Abstract
To teach Java programming language better and in a more enjoyable way, we developed a framework for card games that allows students to write and test their own intelligent players. This paper briefly describes the design of the framework, the advantages of using it to assign homework and reports our experience with a class carried out in our institute.
Atti di conferenza
LG2007: Proceedings of Learning with Games Conference
Mese
settembre
Pagina inizio
221
Pagina fine
228
Luogo conferenza
Sophia Antipolis, France
ISBN
978-88-901168-0-3
Parole chiave
assignment, card games, case study, java, pedagogy