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Advanced Graphics for Visual Computing

People

Didyk P. K.

Course director

Description

In the first part, the course begins with a series of lectures on important, well-established methods in computer graphics. The topics will cover a wide range of topics, such as:

  • Scene and 3D object representations
  • Advanced rendering and acquisition methods
  • Computational imaging
  • Computational design of 3D objects
  • Content creation for emerging display technologies 

After this part, the students will have a good understanding of the problems and open research questions in these areas. 

The second part of the course will be organized as a seminar, with presentations of recently published scientific papers in the graphics areas given by the students.

Objectives

The goal of the course is to study advanced topics in computer graphics, focusing on those with broad applications in visual computing. Rather than focusing on a few specific areas, the course introduces problems and solutions from a wide range of graphics subfields. The course is a natural extension of a basic computer graphics course and some topics covered in image and video processing and computer vision courses.

Teaching mode

In presence

Learning methods

The course will consist of lectures delivered by the course director, followed by student paper presentations. The students will also gain hands-on experience implementing the methods discussed through assignments and experimentation with state-of-the-art methods covered in the second part of the course.

Examination information

The final grade is the result of the partial grades from the assignments, paper presentations, and final exam.

Education