Learning Java by a Card Game: A Case Study
Additional information
Authors
Derin O.
Type
Article in conference proceedings
Year
2007
Language
English
Abstract
To teach Java programming language better and in a more enjoyable way, we developed a framework for card games that allows students to write and test their own intelligent players. This paper briefly describes the design of the framework, the advantages of using it to assign homework and reports our experience with a class carried out in our institute.
Keywords
assignment, card games, case study, java, pedagogy
Conference proceedings
LG2007: Proceedings of Learning with Games Conference
Numero ( Mese )
September
Meeting place
Sophia Antipolis, France
Pages (or article number)
221-228
ISBN
978-88-901168-0-3