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Learning Java by a Card Game: A Case Study

Informazioni aggiuntive

Autori
Derin O.
Tipo
Contributo in atti di convegno
Anno
2007
Lingua
Inglese
Sommario
To teach Java programming language better and in a more enjoyable way, we developed a framework for card games that allows students to write and test their own intelligent players. This paper briefly describes the design of the framework, the advantages of using it to assign homework and reports our experience with a class carried out in our institute.
Parole chiave
assignment, card games, case study, java, pedagogy
Titolo atti di convegno
LG2007: Proceedings of Learning with Games Conference
Number ( Month )
September
Luogo convegno
Sophia Antipolis, France
Pagine (o numero dell’articolo)
221-228
ISBN
978-88-901168-0-3