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    Learning Java by a Card Game: A Case Study

    Additional information

    Authors
    Derin O.
    Type
    Article in conference proceedings
    Year
    2007
    Language
    English
    Abstract
    To teach Java programming language better and in a more enjoyable way, we developed a framework for card games that allows students to write and test their own intelligent players. This paper briefly describes the design of the framework, the advantages of using it to assign homework and reports our experience with a class carried out in our institute.
    Conference proceedings
    LG2007: Proceedings of Learning with Games Conference
    Month
    September
    Start page number
    221
    End page number
    228
    Meeting place
    Sophia Antipolis, France
    ISBN
    978-88-901168-0-3
    Keywords
    assignment, card games, case study, java, pedagogy

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    Faculty of Informatics

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    Advanced Learning and Research Institute (ALaRI)

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