To teach Java programming language better and in a more enjoyable way, we developed a framework for card games that allows students to write and test their own intelligent players. This paper briefly describes the design of the framework, the advantages of using it to assign homework and reports our experience with a class carried out in our institute.
Conference proceedings
LG2007: Proceedings of Learning with Games Conference
Month
September
Start page number
221
End page number
228
Meeting place
Sophia Antipolis, France
ISBN
978-88-901168-0-3
Keywords
assignment, card games, case study, java, pedagogy